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It might be a bear trap or the mischievous wizard who will transform you. Sometimes the treasure chests will throw out something less favourable. WEAPONS AND WEAKNESSESĪs before, get the knife. I feel another item screen coming on! Let us see what weapons are available to you this time around. You can see by the images that I have already acquired the mighty and trusty knife that is a staple of the G&G games and tends to be the best weapon at your disposal. Some of them appear as you progress, others can be made to appear by jumping, falling or walking to the right place.
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You can see there the bronze armour, which like the gold and all the weapons, comes out of treasure chests which pop up out of the ground. Once you’ve passed the checkpoint, you find yourself jumping across the choppy sea and dodging exploding spores. They’re not actually harmful and in fact help with progress through the stage. There are also earthquakes which push the land up in some places and collapse it in others. The two parts have different looks to them, which really prevents the player from ever feeling the stages are monotonous and repetitive. Also as before, each stage is split into two parts, with a checkpoint in the middle. Zombies come out of the ground as before, but there are also leaping wolves and fiery skulls which rise from the ground and spit fireballs at you. It’s quite closely modelled on the first stage from Ghosts ‘n Goblins, but with more going on. God, Prin Prin! I still can’t believe that name. Princess Prin Prin better be fucking worth it, that’s all I can say. Behold.Īs you can see from the map, it’s quite the odyssey. And you’re going to have to traverse it twice. Speaking of armour and such, I’d quite like to do a quick slideshow of Arthur in all his states within the game. Once in the air, you can hit the jump button again and Arthur will jump a bit more. Moreover he’s been imbued with the ability to perform a double-jump. I feel comfortable enough in my sexuality to say that Arthur in his gold armour is very easy on the eye. The stages and backgrounds are detailed and the sprites are just plain cool. I imagine that while Capcom were conceptualising the game, they asked themselves “How nice can we make it look?” Seems to me that they came up with a pretty damn good answer to that question. Like its forebears, SG&G is a four-way scrolling run and gun style platformer. I guess he did learn something from before) and pursues the demon across the very fraught and lethal lands that stand between him and Sardius’s castle. Sardius knows that Prin Prin has a bracelet that could destroy him and so kidnaps her to obtain it.
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He’s working on behalf of an emperor named Sardius (or Samael in the Japanese version). Just wait until you find out what they tell you about her on the end credits).īut this demon is not the problem. A hideous demon (who does not appear in the game again) smashes through the window and swipes up the delectable Princess Prin Prin (yes, Prin Prin. Having learned nothing from his previous ordeal, Arthur (or Knight Arthur as this game calls him) is just hanging out with his girlfriend instead of ensuring she always carries a weapon or something. AAH! My window! My precious window! And girlfriend, I guess.